The game itself looks decent at best and is very inconsistent in the quality of its visuals but never outstanding in any kind of way.ĭespite its average looks, the game has multiple technical issues like frame drops, long loading times and tearing. The few puzzles you encounter are not worth mentioning, because they are easy to solve and add no real value, challenge or fun to the overall experience, which often left me a bit clueless as of why Gunfire Games put puzzles in Darksiders III in the first place, when they tried to reinvent the identity of the franchise anyway. You can backtrack to find weapon enhancements and hidden loot or fight optional bosses, but none of it really adds anything significant to the gameplay experience.īar some exceptions, the world itself looks very similar to the one of the first game, hence feels uninspired and dull, not even managing to rekindle some of that Darksiders nostalgia when throwing enemies and environments from previous entries at you.Īt the same time I am glad, that Gunfire Games didn't try to create an illusion of a vast world and stuck with a very linear approach of progression through the levels, allowing you to stray from the path here and there but never far from it.Īlso the absence of sidequests is really healthy for the game, making you focus on the main storyline instead of running pointless errands or finding certain items in boring dungeons to gain irrelevant loot for it like in Darksiders II. While being significantly smaller in scale than Darksiders II, the world of Darksiders III feels as empty. Maybe that exactly is the reason why I find Darksiders III so mediocre, because it still struggles to find an identity, copying successful IPs to live up to expected sales numbers.ĭarksiders III consists of heavy influence from the Souls games in terms of enemy placement, boss fights, level structure, progression system and crafting, a tiny bit of Bayonetta's combat system and a bunch of classic action-adventure elements.
It tried to redefine Darksiders as a franchise by throwing the nice puzzles Darksiders had over board, replacing them with even more combat, a larger world and an RPG-esque skilltree which only worked semi-well in my opinion. While the first entry really reminded me of a well done gritty version of a The Legend of Zelda game, the second already disappointed me a bit. As far as the game concern the game in not the heavy bulky action game.I never thought the first two Darksiders games were outstanding in any kind of way, but I thought they were solid, enjoyable games for action-adventure fans who don't mind RPG elements here and there. Is saying they are focusing on more graphics quality then the FPS. Graphics are looking amazing because the company.
The game is looking amazing in the trailer release by Sony. For more on the game, check out our recent coverage, which includes interviews with the game’s cast and much more. And gives an interesting background of development from Heavy Rain and Beyond: Two Souls to the upcoming title.įor those into all things tech and game development, both presentations are an interesting read so make sure to follow the embedded links.ĭetroit: Become Human will release on May 25 exclusively on PlayStation 4. The second details of lighting technology in Detroit.
In graphics on the base console and PS4 Pro. The studio stress that the title is not an action game needing a high frame rate, and said that the developers remove long loading screens where possible. In the first, we know that Quantic Dream use new technology to develop Detroit, and give priority graphics over frame rate.